弈
弈方 YIFANG · THE ART OF PLAY
中文

Optional Reference: Mahjong Terms and Riichi-Specific Rules

First: what counts as winning?

Separate winning a hand from winning a whole match. An ordinary completed hand has four sets and an identical pair: three consecutive tiles in one suit form a chow, three identical tiles a pung, and two identical tiles a pair. A legally declared kong has four identical tiles but counts as one set, so a hand with kongs is not simply fourteen tiles. Special shapes such as seven pairs have separate rules. Your selected Japanese, Chinese Official or Sichuan table determines whether you may declare a win and when play ends; do not mix their rules.

Characters 123 / characters 456 / dots 234 / bamboo 678 / East-East gives four sequences and a pair. Do not ignore Chinese Official scoring or riichi yaku and claim a universal win.

The fixed guided exercise omits kongs and teaches only four sets and a pair. Its popup means structure complete, not a regional game won. Random free play and friend matches use the selected table's rules and explain actual wins and scoring. In Sichuan blood-battle play, others may continue after one player wins; that does not necessarily end the hand.

Level · Beginner · shared ideas and riichi9 steps45 min

After the shared first lesson, consult as needed. This reference does not repeat tile recognition and ordinary turns. Closed hands, yaku, riichi, dora and furiten are explained in the riichi context, not imported into MCR or Sichuan.

01 · Tenpai: ready, not yet a win

Complete Lesson 1 first. This optional reference proceeds through ready hands, closed status, yaku, winning-tile source, riichi, dora, furiten and draws. Japanese eligibility and scoring passages apply only to the riichi branch; use the separate courses for MCR and Sichuan.

Find four sets of three. The lone East needs another East to make a pair.

13 tiles: ready

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8East

Wait — not yet in your hand

East

South does not complete this hand

South

A ready hand needs one suitable tile to complete its shape. In this example four sequences are complete, leaving a lone East. Another East makes the pair: a single-tile pair wait. The waiting tile is not part of your current thirteen.

Ready does not guarantee that the tile will arrive, or that every completion is legally winnable. If South arrives, East-South is not a pair merely because both are winds. If East arrives, check the source and winning eligibility.

02 · Closed hands and open calls

Closed means you have not used open calls to make exposed groups. Those exposed groups are melds. Standing your tiles upright or arranging them neatly does not make a hand closed. Hidden tiles are visible in the illustration only for teaching.

Hidden tiles are shown for teaching; opponents cannot see a closed hand.

Closed: drawn by you, no open calls

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8East

Open example: this chow is exposed

Characters 2Characters 3Characters 4

A concealed kong preserves closed status in riichi. The final ron tile also does not simply turn an otherwise closed hand into an open hand. Track how each group was obtained, because that affects riichi and yaku eligibility.

03 · Yaku, han and fu: eligibility before value

A yaku is a recognised winning pattern or condition in riichi. Ordinary wins require at least one. A Red Dragon triplet can provide a dragon yaku, but the rest of the hand still needs completion. A Red Dragon pair does not provide that triplet yaku.

This Red Dragon triplet can supply a yaku. The rest of the hand must still be complete.

Red Dragon triplet

Red DragonRed DragonRed Dragon

Pair only — not this yaku

Red DragonRed Dragon

Han and fu are inputs to riichi scoring, not fixed payments per han. First establish a completed hand, a yaku and legal winning permission; then use the chosen scoring table. Japanese yaku requirements and Chinese Official minimum scoring are different systems.

04 · Tsumo: completing with your own draw

Self-draw describes where the finishing tile came from. Drawing any tile is not a win. Starting with the thirteen-tile East wait above, you draw East and form the pair. Keep the finishing tile separate while checking the result.

Follow the source: your own draw completes the hand.

1. Your own draw

East

2. Add to the original 13: now 14

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8EastEast

In riichi, self-draw as a way to finish is distinct from the closed-self-draw yaku. An open hand can still win by drawing, but needs another yaku. Do not mistake the source of a tile for automatic permission to win.

05 · Ron and dealing in: an opponent supplies the last tile

Use the same East wait, but an opponent now discards East. If eligible and not barred from ron, you may declare a discard win. You cannot pick an arbitrary old discard, nor call pung first and then declare ron.

The same wait, but East comes from an opponent’s new discard.

Your 13: waiting on East

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8East

Opponent’s just-discarded tile

East

From the discarder’s perspective, supplying the winning discard is dealing in. The distinction from tsumo is the last tile’s source. The rest of the illustrated hand is unchanged; an actual riichi ron also needs a yaku and a furiten check.

06 · Riichi: declare ready and commit to the hand

Riichi is a Japanese-mahjong declaration, not a rule shared by every variant. With a closed ready hand, declare it on your turn, discard while retaining the wait and place a 1,000-point deposit. From a teaching score of 30,000, 29,000 remains and 1,000 is on the table; this is scoring, not a cash purchase.

Discard the surplus South and keep these 13 waiting on East. Riichi is not a win.

1. Fourteen after drawing

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8EastSouth

2. Declare riichi and discard South (sideways on a real table)

South

3. Keep these 13; no free rearrangement

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8East

In the picture, discard the surplus South and retain thirteen waiting on East. Place the declaration discard sideways on a real table. Afterwards you normally discard each new draw or legally win; only restricted concealed kongs are exceptions. Riichi is neither victory nor guaranteed safety. Platform restrictions on scores or tiles remaining can differ.

07 · Dora and indicators: extra value, not a yaku

The exposed four-dot is the indicator; five-dot is the dora. Two five-dots in your hand mean two copies. Numbered indicators advance within the same suit, wrapping nine to one. Honours use their own cycles.

The exposed indicator is not the dora itself: four dots indicates five dots.

Indicator: four dots

Dots 4

Dora: five dots

Dots 5

Two copies in your hand → two dora

Dots 5Dots 5

Dora adds value to a legal win but is not itself a yaku. Two dora cannot rescue a no-yaku hand. Ask which yaku you have before counting bonuses. Red ink on an ordinary character tile is not automatically a red bonus tile.

08 · Furiten: a matching discard may still be unavailable

Furiten restricts ron in riichi. You now wait on East, but previously discarded East yourself. You cannot ron an opponent’s East; hiding the old discard or having it called away does not erase that history. An otherwise legal self-draw remains possible.

Only East completes this hand, but you previously discarded East. Check your whole discard history.

Current wait

East

Your earlier discards

Dots 9EastWhite Dragon

Opponent’s East: no ron; own draw: tsumo may be legal

East

With multiple waits, one previously discarded waiting tile bars ron on the whole hand, not just that tile. Passing a completion can also cause temporary furiten; after riichi it lasts for the hand. This single-East example introduces the concept; not declaring riichi does not prevent furiten.

09 · Exhaustive draw: a hand can end without a winner

If the live wall runs out without a win, the hand ends in an exhaustive draw. Being one tile away is not a win. The illustrated thirteen wait on East, but you cannot add an imagined East to the result.

At wall exhaustion, this hand still waits on East: ready, not already won.

Thirteen at an exhaustive draw

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8East

A draw may require a ready-hand check, score adjustments or a dealer-continuation decision. It does not necessarily mean no score changes. Rules also differ on abortive draws. Separate ending a hand, completing a shape and legally winning.

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