弈
弈方 YIFANG · THE ART OF PLAY
中文

MCR Mahjong: From Sets to the Eight-Point Minimum

First: what makes a legal win here?

MCR: complete a legal hand with at least eight qualifying points; flower bonuses do not satisfy the threshold. Riichi and a missing suit are not required.

Reference: EMA · Mahjong Competition Rules

Level · Beginner7 steps45 min

Learn MCR’s minimum, flowers, calls, scoring patterns and settlement using a Pure Straight example, without importing riichi, yaku or dora.

Guided practice: finish this hand

This is a fixed teaching example, not a random four-player game. Inspect the tiles and choose an action. Wrong answers leave the hand unchanged. Correct answers show the result and reason; only Next step advances.

1/3 · Start with this lesson’s Pure Straight hand: split characters one through nine into three sets. Which pattern is formed?

Before: 13 tiles

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Characters 7Characters 8Characters 9Dots 2Dots 3Dots 4East

Practice complete: why is this a legal win?

The shape is complete and Pure Straight meets the minimum. MCR needs no riichi. Final scoring still requires the full scoring checks.

01 · Before starting: check the shared basics

Complete Mahjong Lesson 1 first: distinguish suits and honours, sequences and triplets, hand and discards, and perform a 13 → 14 → 13 turn. Reading a glossary does not replace that practice.

This is a separate regional branch; the other two branches are not prerequisites. Familiar pictures now test this branch’s winning eligibility, actions and settlement rather than reteaching every tile. Examples may reset between sections: inspect each starting hand rather than treating them as one continuous game.

02 · A complete shape is not enough

A standard hand needs four sets and a pair, but MCR also requires eight qualifying points. Scoring patterns are defined by the rules, not invented from appearances. Characters 123, 456 and 789 form Pure Straight, worth sixteen: enough for the threshold, provided the remaining set and pair are also complete.

Compare the pictures with the explanation. Labels distinguish full hands from partial groups; check both rank and suit.

13: Pure Straight formed, waiting on East

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Characters 7Characters 8Characters 9Dots 2Dots 3Dots 4East

The pictured 13 tiles still lack an East. Having Pure Straight does not permit an early win. Conversely, a complete shape without sufficient points cannot win. MCR’s eight points are not riichi’s eight-han baiman; do not interchange their scales.

03 · The eight MCR flowers: replacements and the minimum

Add eight flowers to Lesson 1’s 136-tile base set for 144 tiles: one each of the four seasons and plum, orchid, bamboo and chrysanthemum. These are not extra copies of ordinary tiles. A flower cannot form a set or pair: normally expose it in your flower area and take a replacement, repeating if another flower arrives. The bird on one bamboo is not a flower.

Compare the pictures with the explanation. Labels distinguish full hands from partial groups; check both rank and suit.

Eight added flowers: one copy each

SpringSummerAutumnWinterPlumOrchidBamboo flower tileChrysanthemum

Contrast: one bamboo is not a flower

Bamboo 1

Replace: expose Spring, then draw two dots

SpringDots 2

Discard Spring: no replacement or flower point

Spring

Flowers add a bonus after a legal win but do not help reach the minimum. Seven qualifying points plus one flower do not permit a win. Check the non-flower minimum first, then include flower bonuses in settlement.

When you draw the Spring flower, the practice table offers two choices. Expose and replace puts Spring in your flower area and draws from the back of the wall; repeat if that replacement is another flower. Discard flower without its bonus puts Spring in the discard pool, gives no replacement and earns no flower point. This discard choice is available only while resolving the newly drawn flower, not as an ordinary discard on a later turn. The pictured Spring → two dots and Spring → discard pool are alternative branches, not consecutive steps.

04 · MCR example: recheck eligibility after a call

Lesson 1 introduced chow, pung and kong. Apply them here: with two and three dots, you may chow the previous player’s fresh four dots. Discard from the remaining hand without an ordinary draw. The exposed three still belong to the hand; do not also count them as concealed tiles.

Compare the pictures with the explanation. Labels distinguish full hands from partial groups; check both rank and suit.

Partial hand before chow

Dots 2Dots 3

Exposed sequence after chow

Dots 2Dots 3Dots 4

A legal sequence does not automatically make a legal winning hand. Recheck the remaining groups, wait and eight-point minimum excluding flowers. Some scoring conditions depend on whether groups are exposed, so reassess rather than reusing your pre-call result.

A kong is four identical tiles. It counts as one set but adds a physical tile, so it entails a replacement draw. Calls affect public information and eligibility for some scoring patterns. Do not call just to reduce concealed tiles; recheck the scoring plan after each call.

05 · Pure Straight is not Full Flush

Split the characters into 123, 456 and 789. Those three sequences form Pure Straight. Full Flush instead requires the entire hand to use one numbered suit with no honours. This example includes dots and East, so it has Pure Straight but is not Full Flush.

Compare the pictures with the explanation. Labels distinguish full hands from partial groups; check both rank and suit.

Straight set 1

Characters 1Characters 2Characters 3

Straight set 2

Characters 4Characters 5Characters 6

Straight set 3

Characters 7Characters 8Characters 9

Remaining set and pair

Dots 2Dots 3Dots 4EastEast

Scoring is not unlimited addition of every similar-looking label: combination and non-duplication rules apply. This lesson uses Pure Straight’s sixteen points to prove eligibility, not to claim the final total. Full scoring still considers waits, concealed status, source and compatible additional patterns.

06 · Winning tile and settlement

Self-draw uses your own final draw; a discard win uses an opponent’s fresh discard. MCR does not import riichi’s furiten or 1,000-point declaration. You still cannot collect arbitrary old discards; the tile must be legally available now.

Compare the pictures with the explanation. Labels distinguish full hands from partial groups; check both rank and suit.

Complete the hand, then verify total points

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Characters 7Characters 8Characters 9Dots 2Dots 3Dots 4EastEast

For a separate hand whose final scoring total has already been verified as eight: a discard win receives 8 base plus 8 from the discarder and 8 from each other player, total 32. Self-draw receives 16 from each opponent, total 48. This arithmetic example does not assert the Pure Straight hand totals exactly eight. These are teaching points, not bets or money.

07 · Three checks before declaring

First verify tile count and structure, accounting for kongs. Second identify at least eight qualifying points without flowers or illegal stacking. Third check the winning tile’s source and declaration timing. Drawing East in the exercise completes the three Pure Straight sets, 234 dots and an East pair, meeting shape and minimum requirements.

Compare the pictures with the explanation. Labels distinguish full hands from partial groups; check both rank and suit.

Complete: four sets and a pair

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Characters 7Characters 8Characters 9Dots 2Dots 3Dots 4EastEast

This completes an introduction, not mastery of all 81 scoring patterns. Check the rulebook for uncertain combinations instead of importing translated riichi yaku. The guided example holds the completed hand for inspection.

Go to practice →