Mahjong· Tutorials
First: what counts as winning?
Separate winning a hand from winning a whole match. An ordinary completed hand has four sets and an identical pair: three consecutive tiles in one suit form a chow, three identical tiles a pung, and two identical tiles a pair. A legally declared kong has four identical tiles but counts as one set, so a hand with kongs is not simply fourteen tiles. Special shapes such as seven pairs have separate rules. Your selected Japanese, Chinese Official or Sichuan table determines whether you may declare a win and when play ends; do not mix their rules.
Characters 123 / characters 456 / dots 234 / bamboo 678 / East-East gives four sequences and a pair. Do not ignore Chinese Official scoring or riichi yaku and claim a universal win.
The fixed guided exercise omits kongs and teaches only four sets and a pair. Its popup means structure complete, not a regional game won. Random free play and friend matches use the selected table's rules and explain actual wins and scoring. In Sichuan blood-battle play, others may continue after one player wins; that does not necessarily end the hand.
Start from zero—no terminology assumed
Read lesson one's equipment, vocabulary and sequence, then try the hands-on practice on the same page. Revisit the text and restart examples freely. Explain what you did, why, and what changed before moving on to advanced lessons.
Start lesson one →Mahjong Lesson 1: Tiles, Sets and Your First Turns
The shared starting point: recognise tile pictures, group sets and pairs, and complete guided turns. Then choose one regional course; consult the illustrated reference as needed.
First steps · 6 steps · 40 min
Japanese Riichi: From Closed Hands and Yaku to Your First Win
After the shared first lesson, learn closed status, yaku, riichi and dora, then distinguish self-draw, discard wins and furiten. Practise a declaration and a legal win without repeating tile recognition.
Beginner · 7 steps · 50 min
MCR Mahjong: From Sets to the Eight-Point Minimum
Learn MCR’s minimum, flowers, calls, scoring patterns and settlement using a Pure Straight example, without importing riichi, yaku or dora.
Beginner · 7 steps · 45 min
Sichuan Mahjong: Blood Battle, Missing Suit and Exchange
A separate Blood Battle introduction: 108 suited tiles, a missing suit, no chow and multiple successive winners. Exchange, scoring caps and end-of-wall checks require explicit table rules.
Beginner · Blood Battle version · 7 steps · 45 min
Optional Reference: Mahjong Terms and Riichi-Specific Rules
After the shared first lesson, consult as needed. This reference does not repeat tile recognition and ordinary turns. Closed hands, yaku, riichi, dora and furiten are explained in the riichi context, not imported into MCR or Sichuan.
Beginner · shared ideas and riichi · 9 steps · 45 min