弈
弈方 YIFANG · THE ART OF PLAY
中文

Mahjong Lesson 1: Tiles, Sets and Your First Turns

First: what counts as winning?

Separate winning a hand from winning a whole match. An ordinary completed hand has four sets and an identical pair: three consecutive tiles in one suit form a chow, three identical tiles a pung, and two identical tiles a pair. A legally declared kong has four identical tiles but counts as one set, so a hand with kongs is not simply fourteen tiles. Special shapes such as seven pairs have separate rules. Your selected Japanese, Chinese Official or Sichuan table determines whether you may declare a win and when play ends; do not mix their rules.

Characters 123 / characters 456 / dots 234 / bamboo 678 / East-East gives four sequences and a pair. Do not ignore Chinese Official scoring or riichi yaku and claim a universal win.

The fixed guided exercise omits kongs and teaches only four sets and a pair. Its popup means structure complete, not a regional game won. Random free play and friend matches use the selected table's rules and explain actual wins and scoring. In Sichuan blood-battle play, others may continue after one player wins; that does not necessarily end the hand.

Level · First steps6 steps40 min

The shared starting point: recognise tile pictures, group sets and pairs, and complete guided turns. Then choose one regional course; consult the illustrated reference as needed.

Learn the tiles: pictures and names

Characters use Chinese numerals; dots use circles; bamboo uses stalks (one bamboo traditionally shows a bird). Winds and dragons are honours and cannot form numerical sequences. The base set contains four copies of each design.

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Characters 7Characters 8Characters 9Dots 1Dots 2Dots 3Dots 4Dots 5Dots 6Dots 7Dots 8Dots 9Bamboo 1Bamboo 2Bamboo 3Bamboo 4Bamboo 5Bamboo 6Bamboo 7Bamboo 8Bamboo 9EastSouthWestNorthRed DragonGreen DragonWhite Dragon

Hands-on lesson · Your actions, step by step

Read each task, then draw or select a discard. White Dragon and East are honours; characters, dots and bamboo are numbered suits. This example teaches basic combinations, not betting or regional scoring. Wrong answers explain and let you retry.

My hand (13)

Characters 1Characters 2Characters 3Characters 4Characters 5Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8EastWhite Dragon

My discards

No tiles yet

Step 1 / 6

Count your tiles

This is a no-flower structural exercise without calls or kongs, not a complete scoring variant. You have thirteen tiles before your draw. Draw dot 9.

Read the written lesson

01 · Which mahjong are we learning?

Mahjong has many regional rules. This lesson uses a 136-tile, no-flower structural exercise: draw, discard, and recognise a basic four-sets-and-pair shape. It does not implement Chinese Official scoring, riichi yaku or regional payments; a completed shape is not automatically a legal win everywhere.

The goal is grouping, not adding numbers. Each box is a set; the final box is a pair.

Set 1: sequence

Characters 1Characters 2Characters 3

Set 2: sequence

Characters 4Characters 5Characters 6

Set 3: sequence

Dots 2Dots 3Dots 4

Set 4: sequence

Bamboo 6Bamboo 7Bamboo 8

Final pair

EastEast

Four players manage their own hands, normally with the dealer discarding first. Dealer here means a seat with particular starting duties, not the hand called Banker in baccarat. This exercise does not require betting; importing baccarat's process would be misleading.

02 · Characters, dots, bamboo and matching tiles

Number tiles have three suits: characters, dots and bamboo, each numbered one to nine with four copies of every tile. One character and one dot are not identical. Winds and dragons are honours without numerical sequences; East-South-West is not equivalent to 1-2-3.

Compare both the number and the suit.

All rank one, different suits

Characters 1Dots 1Bamboo 1

Four winds

EastSouthWestNorth

Three dragons

Red DragonGreen DragonWhite Dragon

Sequence: consecutive, same suit

Characters 2Characters 3Characters 4

Triplet: three identical tiles

Dots 5Dots 5Dots 5

Pair: two identical tiles

EastEast

Not a pair

Characters 1Dots 1

Same rank, different suits.

Honours cannot form a sequence

EastSouthWest

Three consecutive numbers in one suit form a sequence; three identical tiles form a triplet; two identical tiles form a pair. A basic completed shape needs four sequences or triplets plus one pair. The final two tiles must match, not merely be leftovers.

Our base set has three numbered suits with 9 designs and 4 copies each: 108 tiles. Seven honours with 4 copies add 28, making 136. Find one character, one dot, one bamboo, East and White Dragon in the pictures. The bird on one bamboo still means rank one, not a flower. Regional courses explain changes to this set.

03 · Understand a turn as 13 → 14 → 13

Ignore calls and kongs at first. You hold thirteen tiles before your turn, draw from the wall to fourteen, then discard one if not complete, returning to thirteen. The wall is the draw pile; discards have left your hand and cannot be swapped back on a whim.

One turn: 13 tiles → draw to 14 → discard back to 13.

1. Before drawing: 13

Characters 1Characters 2Characters 3Characters 4Characters 5Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8EastWhite Dragon

2. Draw this from the wall

Dots 9

Add it to your hand: now 14.

3. Discard White Dragon

White Dragon

White leaves your hand; nine dots stays.

4. After discarding: 13

Characters 1Characters 2Characters 3Characters 4Characters 5Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8EastDots 9

The example starts with characters 1-2-3 and 4-5, dots 2-3-4, bamboo 6-7-8, East and White Dragon. Draw dot 9 to reach fourteen, then click White Dragon to discard it. Check both the reduced hand and the new discard.

04 · Build a complete shape over several turns

After the other three players take their turns, this example draws character 6 to join 4-5; discard the unconnected dot 9. After another round, draw East for the pair. The full split is characters 1-2-3, characters 4-5-6, dots 2-3-4, bamboo 6-7-8, East-East.

Four sequences are ready, but East is alone. Drawing another East makes the pair.

Before: 13, waiting on East

Characters 1Characters 2Characters 3Characters 4Characters 5Characters 6Dots 2Dots 3Dots 4Bamboo 6Bamboo 7Bamboo 8East

The new draw

East

Set 1: sequence

Characters 1Characters 2Characters 3

Set 2: sequence

Characters 4Characters 5Characters 6

Set 3: sequence

Dots 2Dots 3Dots 4

Set 4: sequence

Bamboo 6Bamboo 7Bamboo 8

Final pair

EastEast

Completing with your own draw is a self-draw; completing with a discard is a discard win, with terminology varying by ruleset. This exercise validates only the shape; it does not assert a Chinese Official minimum score, a riichi yaku or a universal payout.

05 · Preview: calls depend on the chosen rules

The chow picture explains an action allowed in riichi and MCR, not our Sichuan Blood Battle course. Sichuan forbids chow calls but still allows sequences assembled through draws. Separate a valid group from the action used to obtain it.

Compare calls. These are local groups, not full hands.

Before chow: your tiles

Characters 2Characters 3

Previous player discards 4 → chow

Characters 2Characters 3Characters 4

Expose the set, then discard; no ordinary draw.

Before pung: your pair

Dots 5Dots 5

Opponent discards 5 → pung

Dots 5Dots 5Dots 5

Kong: four identical tiles

Bamboo 7Bamboo 7Bamboo 7Bamboo 7

One set, with a replacement draw; not four consecutive ranks.

A chow takes the previous player's discard to complete a sequence with two tiles from your hand. A pung takes any player's discard to complete a triplet. Expose the set, then discard without an ordinary draw. You cannot take any discard merely because you like it.

A kong is four identical tiles treated as one set and normally requires a replacement draw, so the physical tile count differs. Our first exercise omits kongs deliberately. Later choose one complete ruleset for winning requirements, robbing a kong and scoring rather than mixing favourable rules from different variants.

06 · After the basics, choose one of three routes

Check yourself: why do one character and one dot not form a pair? Why discard after drawing nine dots? Which tiles make the final pair after drawing East? Revisit the pictures and guided turns if unsure.

Return to the Mahjong tutorial list and choose Japanese Riichi, MCR or Sichuan Blood Battle. These are parallel branches, not levels one through three. Learn one branch and its legal winning conditions before practising it.

The illustrated vocabulary is an optional reference, not compulsory Lesson 2. Consult riichi, yaku, dora and furiten for Japanese play; use MCR patterns and its eight-point threshold for MCR; follow the Sichuan course for missing suits, no chow and retiring after a win. Do not universalise a branch rule.

Go to practice →Choose a regional branch →Optional: illustrated vocabulary →