弈
弈方 YIFANG · THE ART OF PLAY
中文

Rubik's Cube·Tutorials

First: what counts as winning?

There is no opponent. The goal is a solved cube: all six faces each have one colour and every piece matches the adjacent centres in position and orientation. Solving one face is not solving the cube.

A white face with mixed side colours is only partial progress. The first turning exercise simply asks you to return to its solved starting state.

Each exercise has a limited goal; playing an algorithm does not solve every scramble.

Start from zero—no terminology assumed

Read lesson one's equipment, vocabulary and sequence, then try the hands-on practice on the same page. Revisit the text and restart examples freely. Explain what you did, why, and what changed before moving on to advanced lessons.

Start lesson one →
  1. Cube Lesson 1: Pieces, One Turn and Its Undo

    Learn the goal, three piece types and viewing versus turning, then undo a right turn and two top half-turns. Complete notation follows next.

    First steps · 5 steps · 35 min

  2. Basic Cube Notation: Read the Six Face Turns

    Learn the six face letters, inverse turns and half-turns through manual examples. This lesson covers basic face turns; whole-cube rotations, slices and wide turns in other resources need separate explanations, not guesses.

    Beginner · 6 steps · 25 min

  3. Beginner's Method: Solve the 3x3 Layer by Layer

    After Basic Notation, distinguish undoing a scramble record from solving layers. Learn to find pieces, establish the working position and check each stage: white cross, corners, middle layer and last layer.

    Beginner · 11 steps · 70 min

  4. CFOP, Part 1: Cross and F2L

    Learn to pair a bottom-layer corner with its matching middle-layer edge and put them into place together. Identify the target pieces and follow three step-by-step cases; speed is not required.

    Intermediate · 6 steps · 60 min

  5. CFOP, Part 2: Two-Look OLL and PLL

    After the first two layers, recognise cases in four stages: edge orientation, corner orientation, corner permutation and edge permutation. This differs from our beginner method; read the prerequisites rather than chaining algorithms blindly.

    Intermediate · 16 steps · 45 min

  6. Five Beautiful Patterns

    Optional branch after Basic Notation: create patterns from solved, then undo them manually. CFOP is not a prerequisite.

    Beginner · 6 steps · 10 min